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Langrisser gamepedia
Langrisser gamepedia













Cavalry are strong to soldiers and weak to pikemen. Soldiers are strong to pikemen but weak to cavalry. Fliers are strong to soldiers but weak to bowmen. Each will recover 3 HP at the start of a turn. A commander’s troops recover by being positioned directly around the commander. In later versions of the game the Treat Command is replaced by the Heal command which recovers 3 HP (HP) and 2 Magic points. In the first game the Treat Command will recover 3 Hit points (HP). Units battling within this command range receive a bonus to their attack and defense due to proximity to the commander.Ĭommanders can recover life using a specific command depending on the game. In the last two games, a clock was introduced and units were moved in turn according to agility.Ī unit's commander class dictates the radius of its command range. In the first two games, any unit can be moved at any time during your turn, but each unit can only be moved once. Combat always follows a system of Turn-based strategy. The game is divided into Scenarios, each of which reveals a portion of the story through battle interaction.Īt the outset of battle, military commanders are positioned on the game's map and units are hired.

#Langrisser gamepedia series

It's a bit heavy, but the protection is obviously improved.Gameplay in the Langrisser series is similar to many other tactical role-playing games. Silence: Intelligence +1.5%, when the active attack causes damage, there is a 25% probability that the enemy loses 1 reinforcement effect.Īfter the dusk, only the rose of the silent god bloomed in the quiet of Landvevi.ĪTK+1.5%.When attacked.DEFincreases by 2% The beauty of jealousy, while not defending against attacks, protects you from curses. Healing Effects+3% When battling against Demons&holy units INT.MDEF and DEF increase by 10%. Lightning Chain: Attack +1%, when actively entering the battle, the 50% probability after the war will cause a fixed damage to the enemy, the damage is 1 times the hero attack.Ĭountless lightnings are wrapped around Thor, giving the enemy God a sanction. Legend is the goddess tears condensed, giving the goddess the blessing. After attacking, dispels 1 debuff for 1 nearby ally with Healing Effects of 2 blocks. When battling against Assassin & Archer, DEF increases by +10%.Ĭontaining the light of the stars, the lurkers in the darkness are invisible. Goblin Dance: Defense +1.5%, you can move 2 squares freely after attack Who is qualified to issue such a certificate? +1% All Stats Immune: DEF & MDEF Down, ATK & INT Down, Mobility Down The legend is made by the wizards of the goblin family with the starry night. Star Power: When there are no friendly troops around 2, the attack and defense increase in combat is 2%. You have the right to remain silent, but every word you say will be used as a testimony. When an ally is within 2 blocks, DEF & MDEF increase by 2% in battle.Ī strong guardian, a symbol of the strong.įull of holy power, sheltered by the gods.Ĭonvict: +1.5% of attacks, when actively entering the battle, there is a 25% chance of increasing the enemy's "injury" by 15% after the war, for 1 round. If damage was dealt on this turn, restores 5% allies' HP within 1 block after attacking HP+1.5%.When attacked with a melee attack reflects 10% damage This huge belt was originally created by the Frost Giant. Giant: When attacked by melee, the defense and magic defense in combat increased by 2%. Vision: Intelligence +1.5%, when actively entering the battle, there is a 25% probability of reducing the enemy's "injury" by 15% after the war, for 1 round. When initiating combat.ATK&DEF increase by 1.5% The wizard craftsman attaches magic to the belt that deflects the arrow's trajectory. Wearing a very painful look, the Lord God Odin's ring of control.ĭeflection: When attacked by a long range, the defense and magic defense in combat increase by 2%. INT +1.5%.When attacked with a ranged attack, reflects damage taken this time by 10%. The highest honor of the Dragon Slayer, the dream of the adventurers. Jewels made up of ether vortexes in time and space cracks, with the power to play with time,ĪTK+1.5%.When battling against Fliers.ATK increases by an ectra 4% When actively dealing skill damage, 15% chance to reduce CD by 1. The contract of blood contains powerful mana, although it seems to have side effects. HP+3%.lmmune:Cannot be healed.Cannot receive bufffs The necessary instruments for the wizards.Ī delicate beetle like a workmanship, one of the holy things.

langrisser gamepedia

The icon of the goddess, it is very safe to see The magical orb, the brilliance of the brilliance. Healing Effects+2%.Immunt:Deactivate Active Skills. Exquisite jeweled crosses can dispel evil spirits.













Langrisser gamepedia